All five checklists, gathered for printing

Every step of the course ends with a short checklist. This page collects all of them, plus the one to do before anything else, so you can print a single copy and work through it with a pen.

How to use these checklists

A checklist is only useful if it is honest. Tick an item when it is actually done, not when you intend to do it. If an item does not apply to you, for example the line about children when no child uses your computer, cross it out rather than ticking it. That way the page still shows clearly what is left.

The boxes are printed squares, not on-screen controls. This site does not remember anything you do, so ticks cannot be saved here. Print the page, or copy the items into a notebook, and keep it near the computer you use for games.

You do not have to complete one checklist before starting the next, but the order is deliberate. The Step 2 checks are much easier once you have answered the Step 1 questions, and Step 3 assumes you already know whether your computer can run a game. If you jump ahead, come back and fill the gaps.

Some items are one-off tasks, such as turning on two-step sign-in. Others are habits you will repeat, such as checking your statements or comparing playtime with your limit. A useful approach is to mark the habit items with the month you last did them, and to look at the Step 5 list again every few months.

If you are working through the course with someone else in your household, print a copy each. People often answer the Step 1 questions about time and money differently, and seeing both sets of answers side by side is a good starting point for a conversation.

Each heading below links back to the step it summarises. If an item is unclear, the step explains it in full.

Before you start

  • I know which computer I would use, and whether anyone else shares it.
  • I have written down roughly how many hours a week I would like to spend playing.
  • I have decided on an amount of money, which may be zero, that I am comfortable spending in the first three months.

Step 1: What an online multiplayer game asks of you

  • I can explain the difference between a single-player and an online multiplayer game.
  • I know that the game client runs on my computer and the game server is run by the publisher.
  • I have chosen how many hours a week I want to play and at what times.
  • I have chosen a spending amount for the first three months, even if that amount is zero.
  • I know which payment model a game I am considering uses, or I have noted that I need to check.
  • I have looked at the eSafety Commissioner's guidance on online gaming.
  • I have talked with anyone who shares the computer or the room about when I would play.

Step 2: Checking your computer and connection

  • I have written down my operating system and version.
  • I have written down my processor, memory and graphics hardware.
  • I know how much storage space is available on my main drive.
  • I have compared these against a game's minimum and recommended requirements, line by line.
  • I have tested my connection at the time of day I plan to play and noted the latency.
  • I know whether my internet plan has a data limit.
  • My operating system and graphics drivers are up to date.
  • I will install only from the publisher's official website or an official store.
  • Everyone who uses this computer has, or does not need, their own user account.

Step 3: Accounts, terms, ratings and privacy

  • I checked the website address before entering any details.
  • The account uses an email address I check and expect to keep.
  • The password is a long passphrase I have not used anywhere else.
  • Two-step sign-in is turned on, and my backup codes are stored safely.
  • My recovery email or phone number is up to date.
  • I activated the account only through a genuine email I expected.
  • I have noted what the terms say about age, ownership, refunds, suspension, region and closing the account.
  • I have looked up the game's classification and consumer advice on the Classification Board's website.
  • My display name reveals nothing personal, and my profile is private or friends-only.
  • I declined marketing emails and data sharing I did not want.

Step 4: Your first sessions and other players

  • I chose a graphics preset that suits my computer and checked the result in a practice match.
  • I set the display mode and resolution I prefer.
  • Sound comes through the right device, with music low enough to hear effects.
  • Mouse sensitivity feels controllable.
  • I have looked through the accessibility options.
  • I completed the tutorial and at least two practice matches.
  • I know where the mute, block and report tools are.
  • Voice chat is off, or I have deliberately chosen to turn it on.
  • I have written down the settings I changed.
  • I take a break at the end of each match rather than going straight into the next.

Step 5: Spending, time, scams and updates

  • My spending limit is written down, and I have chosen how I will keep to it.
  • Card details are not saved, or purchases require a password.
  • Purchase controls are on for any account a child can reach.
  • I know how to work out an item's real price in Australian dollars.
  • I know where to read about my consumer rights on the ACCC website.
  • I check my statements for game-related charges each month.
  • I compare my playtime with my Step 1 limit each month.
  • I never give my password, sign-in codes or backup codes to anyone.
  • I know how to report a scam to Scamwatch.
  • Updates install when I am not using the computer, and I keep spare storage space.
  • I know how to close the account and request deletion of my data if I stop playing.